The News Report
A live headline index, rebuilt every hour: every major story linked to its original source, and a companion to TheNewsReport's YouTube channel.
>_ Independent software studio
AI Infrastructure
Private AI infrastructure, built in-house. Deploy sovereign AI systems that never leave the building. No cloud. No subscriptions. Complete ownership.
What we make
The News Report rebuilds the day's headlines every hour. SkySeer reads the stars daily for all twelve signs. ShadowFell is a browser CRPG in the spirit of the 1987 gold-box classics. PepperKeeper and WormKeeper track pepper plants and worm bins from first seedling to harvest. VoIP Agent Datalink puts a desk phone under keyboard control. Every one of them runs on a single machine in the studio.
Projects
A live headline index, rebuilt every hour: every major story linked to its original source, and a companion to TheNewsReport's YouTube channel.
A party-based CRPG in the spirit of the classic SSI gold-box games. Build a guild of adventurers and fight through hand-drawn dungeons and roaming bosses to reach Malgrim's Keep.
Control your desk phone from Windows — answer, transfer, and dial calls with drag-and-drop, speed-dial hotkeys, and full call history, all without touching the handset. Built for Yealink (compatible with the SIP-T46U) and adaptable to most VoIP phones.
v8.38.0
Tracks pepper plants, varieties, harvests, notes, and grow history from seedling to sauce-worthy fruit.
Manages worm bins, feedings, bedding, observations, and composting routines with a keeper-first workflow.
Daily horoscope readings for all 12 zodiac signs — pick a sign, see what's written in the stars today.
An English and Spanish trainer — listen, repeat, and build vocabulary word by word.
Coming soon
Featured project
Not a mockup, not a case study with numbers from a year ago — the same headline index running at thenewsreport.org this second, rebuilt every hour on the same GX10 this page is served from.
Games and experiments
Playable now · free in your browser
A party CRPG in the spirit of the 1987 classics — reborn for the modern age.
Malgrim the Undying crossed the northern ice with ships of black bone. The wizards of Gelnor burned their own libraries rather than let him read them. It did not save them.
Volume I — The Wrath of Malgrim. Muster a band of six from the Adventurers' Guild and step into Thornmere: a hand-painted world of three free towns holding out by stubbornness, smuggling, and dwarven stone. Chart the wilds tile by tile, delve nine dungeons, and survive the five roaming Terrors — the Ogre-King, the Pale Huntsman, the Bog-Witch, the Admiral of the Drowned, and the Herald who rides before the storm. Master rank-based tactics where every swing matters and wounds break real limbs. Sail east to Malgrim's own blighted homeland, learn the secret that feeds his deathlessness, and face him on his throne — where you may end his wrath, or kneel and join it. Two endings. Both are only the beginning.
Volume II — The Descent. Malgrim's fall is not the end of the story — it is the question the whole first volume never thought to ask: why did a deathless king spend a hundred years guarding a single door? Claim his fortress as your own Keep — rebuild its halls, collect its rents, garrison its walls — and decide whether to open what he kept shut. Below lies the Underworld: eight persistent floors that grow darker with every stair, where every chamber stays exactly as you left it and guardians bar the way down. Whatever Malgrim knew, whatever he feared, is down there still. Climb back to the sunlit world whenever you dare — it never locks away — but the deep will be waiting, patient as the grave, right where you stopped.
Day fades to dusk and night stays until you rest, and the dead walk bolder in the dark. Tame a wounded beast as a companion, catch a town on its festival day, and fill the Guild's Bestiary one kill at a time. Sign in from any device and your campaign follows you. Share a tankard in the tavern chat, trade your spoils in the Duskharbor Auction House, and join the World Hunt — one Terror stalking every player at once, its strength a single shared pool that every traveler's raids bleed together.
Contact
Dispatches from the forge
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